Implement these stock icons into your build's Info.pac file within the MiscData30 Bres's textures.
To add the extra room for the game to read these additional stock icons, be sure to also expand
the Bres's "AnmTextPat" folder and adjust the "InfStockface_TopN_0.pat0" and "InfFace_TopN_0.pat0"
entries to allow the game to actually read your new stock icons.
(for more details on this, visit Solaros's Smashboard's PMEX tutorial guide)